Alright Boys and Girls; WE WANT YOUR FOOTAGE.
Final Project is done so you all have no excuse.
Thus far we've only got footage from 3 teams, that's not good enough.
So heres the deal,
-grab whatever footage of your games, it could be your trailer or just some random gameplay footage whatever.
-upload it somewhere; this could be your public folder on dropbox, on megaupload, a youtube link I don't care so long as I can get it.
-Send me an email at jasonprentice@live.com.au or s3199024@student.rmit.edu.au
with you Team name, Game name, and a link to your footage.
Or if it's an individual work like an animation just send us your name.
-We put the footage in the showreel everyone lives happily ever after.
Otherwise I take what footage I've got, mash it up with footage from the previous year levels and we end up with a really shite (and that's being polite) showreel.
Deadline's the 1st of November.
Seriously we are not taking the fall because you guys were to lazy to forward us some video files.
As for those who have already given us their footage Thank You you guys are Awesome. =D
-Cinematography
Insert Credit
Thursday, October 14, 2010
Friday, September 24, 2010
Week 10
Tech
Ok, so there hasn't been a whole lot for tech to do all. Like you know, our stuff is mostly at the very end. I got a few more forms this week.
The rest of the tech team has been asking me for stuff to do, but there really isn't anything at this point because there's not even a whole lot for me to organise. I'll be looking for some of the more difficult things people need this week (like iphones, ipads) so I'll probably get those guys to help with that.
Could you send me the exact dates for the exhibit so I can work out with them who can be there on what nights as well? As well as how long we'll have to set up? It's about 2 days yeah?
Web
Layout is almost complete, changes will need to be made again as the
colour scheme is going back to gold and red instead of grey. Then
Anthony will make some additions/changes (including chosing a suitable
font) and slice it up before I put it together on the site.
Mark has been working on a flash intro, and I've got Ewen onto the job
of reworking the framework for student use.
Progress is good now.
Finance
this week finances reviewed the catering budget and emailed helen and jen the website invoice.
FINALLY, TASKS
Photography
For the past few weeks I have been liaising with number of students and planning the various different things needed for the shoot. With Henry we worked out our lighting requirements as well as body and lens requirements.
The shoot happened on Monday the 20th and we managed to photograph about 70% of all the students currently in games. The RAW (.cr2) file are now being processed by me with an estimate delivery date of Thursday to Scott. Equating to about 8hours or editing and cataloging time.
I am providing Scott with .png files at the requested 1200x1440 resolution.
For the remainder of the semester i hope to be working with the print and advertising team as well as helping Scott integrate the profile photos into the website.
Ok, so there hasn't been a whole lot for tech to do all. Like you know, our stuff is mostly at the very end. I got a few more forms this week.
The rest of the tech team has been asking me for stuff to do, but there really isn't anything at this point because there's not even a whole lot for me to organise. I'll be looking for some of the more difficult things people need this week (like iphones, ipads) so I'll probably get those guys to help with that.
Could you send me the exact dates for the exhibit so I can work out with them who can be there on what nights as well? As well as how long we'll have to set up? It's about 2 days yeah?
Web
Layout is almost complete, changes will need to be made again as the
colour scheme is going back to gold and red instead of grey. Then
Anthony will make some additions/changes (including chosing a suitable
font) and slice it up before I put it together on the site.
Mark has been working on a flash intro, and I've got Ewen onto the job
of reworking the framework for student use.
Progress is good now.
Finance
this week finances reviewed the catering budget and emailed helen and jen the website invoice.
FINALLY, TASKS
Photography
For the past few weeks I have been liaising with number of students and planning the various different things needed for the shoot. With Henry we worked out our lighting requirements as well as body and lens requirements.
The shoot happened on Monday the 20th and we managed to photograph about 70% of all the students currently in games. The RAW (.cr2) file are now being processed by me with an estimate delivery date of Thursday to Scott. Equating to about 8hours or editing and cataloging time.
I am providing Scott with .png files at the requested 1200x1440 resolution.
For the remainder of the semester i hope to be working with the print and advertising team as well as helping Scott integrate the profile photos into the website.
Sunday, September 19, 2010
Week 9
Curation
Once again, nothing to say here.
We'll just sit around for a bit.
Bec sent an e-mail asking if we are doing anything yet, so I replied to the whole group saying we're waiting on the blueprints.
Tech
Sat around waiting for emails to roll in. Going to compile them tomorrow's meeting so I can print copies for whoever wants them.
This next week will be making a list of things we need / can use.
It's looking like a couple of groups want an iphone or ipad for their games. Whether or not we can get a hold of any I don't know. I'm going to look into PC emulation otherwise in case they don't already have a way to do it themselves.
Web
Web Design Weekly Update:
Now that we've finally got something decided to work off, we've
started making progress.
Mark is working on a Flash intro, and Anthony and I are working on the
design for the site itself.
Framework needs updating/modifications to cater slightly more towards
people who don't really know how to code HTML, while still giving the
freedom for those that do know HTML the ability to "tack-on" extra
stuff in the event the base framework isn't enough for them. Might get
Ewen to look into this as I'd kinda forgotten he's on my team and
needs something to do.
Cinema
Cinematography accomplished Nothing =(
Print
set the task of beginning creating posters surrounding winstons mock ups. Due monday, so far recieved sams.
thats all.
Once again, nothing to say here.
We'll just sit around for a bit.
Bec sent an e-mail asking if we are doing anything yet, so I replied to the whole group saying we're waiting on the blueprints.
Tech
Sat around waiting for emails to roll in. Going to compile them tomorrow's meeting so I can print copies for whoever wants them.
This next week will be making a list of things we need / can use.
It's looking like a couple of groups want an iphone or ipad for their games. Whether or not we can get a hold of any I don't know. I'm going to look into PC emulation otherwise in case they don't already have a way to do it themselves.
Web
Web Design Weekly Update:
Now that we've finally got something decided to work off, we've
started making progress.
Mark is working on a Flash intro, and Anthony and I are working on the
design for the site itself.
Framework needs updating/modifications to cater slightly more towards
people who don't really know how to code HTML, while still giving the
freedom for those that do know HTML the ability to "tack-on" extra
stuff in the event the base framework isn't enough for them. Might get
Ewen to look into this as I'd kinda forgotten he's on my team and
needs something to do.
Cinema
Cinematography accomplished Nothing =(
set the task of beginning creating posters surrounding winstons mock ups. Due monday, so far recieved sams.
thats all.
Sunday, September 12, 2010
Week 8
Lachy : He said he has sent out several emails to game magazines including
Play, GameInformer, Xbox Magazine.
He said they havn't replied yet, so I told him to give them a call. Other than that nothing from Lachy.
Nina and Paul : I sent out a request to both of them last week to send me their progress and neither of them have replied yet. I'm assuming they havn't had any luck as yet.
I will try and get hold of them this week and see where they are at and will let you know.
Me: So I called up a list of Game companies that Paul said he hadn't done yet.
Big Ant, Tantalus, Blue Tongue, Torus, THQ, Pc Powerplay.
Out of that, Big Ant,Tantalus and Torus told me to email them details and they would get back to me. Which I did.
-Tantalus is a NO for any sponsorship but will try and make it for the exhibition.
I called Big Ant and Torus again to see where they are at.
-Big Ant (will talk to CEO and will call me back today, hopefully)
-Torus person was in a meeting and will also get back to me today.
Blue Tongue hand balled me to THQ.
-THQ marketing person is in Tokyo, will be back on the 21st(next week)
I will email him then.
Curation
Once again, nothing to report this week, still waiting on blue prints from Garry and replies to the e-mail Will sent out.
Cinema
Cinematography did nothing this week.
Web
Started coming up with designs after getting go ahead from print team
to do our own thing; slow going but we'll be fine once we get the
basics down, will definately have more to report by next week.
Sponsorship
Just waiting on some replies from the sponsorship pple...so will get you a write up of how we are going tomorrow..if thats ok! Sorry!
Play, GameInformer, Xbox Magazine.
He said they havn't replied yet, so I told him to give them a call. Other than that nothing from Lachy.
Nina and Paul : I sent out a request to both of them last week to send me their progress and neither of them have replied yet. I'm assuming they havn't had any luck as yet.
I will try and get hold of them this week and see where they are at and will let you know.
Me: So I called up a list of Game companies that Paul said he hadn't done yet.
Big Ant, Tantalus, Blue Tongue, Torus, THQ, Pc Powerplay.
Out of that, Big Ant,Tantalus and Torus told me to email them details and they would get back to me. Which I did.
-Tantalus is a NO for any sponsorship but will try and make it for the exhibition.
I called Big Ant and Torus again to see where they are at.
-Big Ant (will talk to CEO and will call me back today, hopefully)
-Torus person was in a meeting and will also get back to me today.
Blue Tongue hand balled me to THQ.
-THQ marketing person is in Tokyo, will be back on the 21st(next week)
I will email him then.
Curation
Once again, nothing to report this week, still waiting on blue prints from Garry and replies to the e-mail Will sent out.
Cinema
Cinematography did nothing this week.
Web
Started coming up with designs after getting go ahead from print team
to do our own thing; slow going but we'll be fine once we get the
basics down, will definately have more to report by next week.
Sponsorship
Just waiting on some replies from the sponsorship pple...so will get you a write up of how we are going tomorrow..if thats ok! Sorry!
Tuesday, August 31, 2010
Week 6 Reports
FINANCE
Finance team did nothing this week. there was nothing to do.
CURATION
Eep! Sorry this is late, my only excuse is that I've was frantically writing an essay last night that I've been stressing over for the past week.
Okay, so a report on this week:
Alex Muscat and also Will and Pat from the tech team went to have a look at the exhibition area and we got all the details we needed, I didn't get the oppertunity to tell the other Alex or Bec about it as it was arranged last minute and I knew Muscat was in his class so I could get him to come easy.
We talked a bit about how we are going to set everything up and Garry is going to send us a blueprint/ 3D model to make it easier to figure everything out.
That's all for now!
PRINT
Metting.
emailed print team twice.
emailed about the budget.
weekly report.
not much this week.
hope thats alright Ben,
Kate.
WEB
Did a little more work on the framework, not a lot though.
Mark and Anthony are still brainstorming, but we've got a pretty solid
idea of how we're going to lay the exhibition site out. Just need to
find out how we're going to make it look in accordance with print.
FILM
Finished a rough Storyboard.
We will assemble video's based on Team Name Alphabetically, and order of Game eg: Team A; Semester 1 game, Semester 2 game; Team B, ect...
However until I get a hold of a list of Teams and their games I won't be able to plan for time.
I'll be Harassing Will Owen for a copy his DC_Groups_info, so I can plan appropriately.
TECH
Ok, so this week me and Pat went with Rod and Alex from the curation team to check out the exhibit space and talk to Garry.
I put together a list of everything that we can have access to as well as some notes for the equipment and couple of general things Garry mentioned.
I've also sent out an email to everybody with Rod and Scott that should give us all of the information we need to get started. Although nobody so far as sent one back. If they don't in a couple of days I'll try again.
As far of the rest of the team apart from Pat who came to the VR lab with me, they haven't done anything. But to be fair there's not really anything for them TO do. So far all of the tech work is basically just organisational stuff which is really a one-person job.
SPONSORSHIP
Paul : Still working on contacting the games business industries.No word yet. And Dan Murphys
Nina: Still chatting to her boss at EB and Nintendo about stuff, no word yet from the businesses
Lachy: Assuming he is trying to contact those game magazines,will check up on him today.
Peter and Chris : Working on a proposal and invites for specific people in faculty and the industry.
Esther: Trying to get in touch with Torus games to get someone to talk at the exhibition(engaged sometimes)
Contacted coke, still waiting on a reply.
Will be getting updates from everyone next week to see how they are coming along
Finance team did nothing this week. there was nothing to do.
CURATION
Eep! Sorry this is late, my only excuse is that I've was frantically writing an essay last night that I've been stressing over for the past week.
Okay, so a report on this week:
Alex Muscat and also Will and Pat from the tech team went to have a look at the exhibition area and we got all the details we needed, I didn't get the oppertunity to tell the other Alex or Bec about it as it was arranged last minute and I knew Muscat was in his class so I could get him to come easy.
We talked a bit about how we are going to set everything up and Garry is going to send us a blueprint/ 3D model to make it easier to figure everything out.
That's all for now!
Metting.
emailed print team twice.
emailed about the budget.
weekly report.
not much this week.
hope thats alright Ben,
Kate.
WEB
Did a little more work on the framework, not a lot though.
Mark and Anthony are still brainstorming, but we've got a pretty solid
idea of how we're going to lay the exhibition site out. Just need to
find out how we're going to make it look in accordance with print.
FILM
Finished a rough Storyboard.
We will assemble video's based on Team Name Alphabetically, and order of Game eg: Team A; Semester 1 game, Semester 2 game; Team B, ect...
However until I get a hold of a list of Teams and their games I won't be able to plan for time.
I'll be Harassing Will Owen for a copy his DC_Groups_info, so I can plan appropriately.
TECH
Ok, so this week me and Pat went with Rod and Alex from the curation team to check out the exhibit space and talk to Garry.
I put together a list of everything that we can have access to as well as some notes for the equipment and couple of general things Garry mentioned.
I've also sent out an email to everybody with Rod and Scott that should give us all of the information we need to get started. Although nobody so far as sent one back. If they don't in a couple of days I'll try again.
As far of the rest of the team apart from Pat who came to the VR lab with me, they haven't done anything. But to be fair there's not really anything for them TO do. So far all of the tech work is basically just organisational stuff which is really a one-person job.
SPONSORSHIP
Paul : Still working on contacting the games business industries.No word yet. And Dan Murphys
Nina: Still chatting to her boss at EB and Nintendo about stuff, no word yet from the businesses
Lachy: Assuming he is trying to contact those game magazines,will check up on him today.
Peter and Chris : Working on a proposal and invites for specific people in faculty and the industry.
Esther: Trying to get in touch with Torus games to get someone to talk at the exhibition(engaged sometimes)
Contacted coke, still waiting on a reply.
Will be getting updates from everyone next week to see how they are coming along
Thursday, August 26, 2010
Week 5 Reports
FINANCE
This week the Finances team met up with Helen to discuss protocol. We have $800 to spend.
Also everyone who needs money, needs to acquire a quote and photocopy it just in case, or give it to me to photocopy. Money can't be issued unless there's a quote.
CURATION
Not much really to report this week,
Will and I went to check out the exhibition place but Garry didn't turn up, that or we got there too late.
On another note, I gave all of my group notice that we were going to check it out, but none came. Lucas was fair enough as he hasn't found out if he's doing the ACME thing, Bec and Alex said they woud hang around till after our meeting and come along, but they didn't turn up.
It's only early days though, so hopefully things improve with everyone!
Oh, and I didn't get any time to do anything with the student e-mails yet and will do so this weekend.
PRINT
I emailed the team on monday night and got them to do mockups for the style of our print ads. i also sent a text message to the whole team informing them there would be an email waiting for them in there school inbox.
I told them to post their art work on the digital curation blachboard discussion board by friday 20th. I sent them all a reminder email on wednesday night.
Only three of them did anything. Javier, Sam and Samantha. The work that was done can be seen in the sponsoship and advertising thread.
Pretty poor effort by the rest. they definitely knew that there was work required this week.
I'll try meet with jen on monday and talk to her about it.
I'll also bring the mockups on monday for our meeting so the group can all look at them and help decide which style we should go with. Javier's was the best though cause he put in the most effort.
Hope thats a suitable report.
WEB
Anthony started some conceptual layout development, and I started work
on the group/student framework, not much else to do at this stage
until a style is decided by the print team.
TECH
Pretty much I've been talking to Rod trying to organise another time to get to the VR lab. When we went on Monday there was nobody around and we couldn't get in or get anyone on the phone.
This week we'll be sending out emails to everyone about their tech requirements and getting another time to get into the VR lab.
This week the Finances team met up with Helen to discuss protocol. We have $800 to spend.
Also everyone who needs money, needs to acquire a quote and photocopy it just in case, or give it to me to photocopy. Money can't be issued unless there's a quote.
CURATION
Not much really to report this week,
Will and I went to check out the exhibition place but Garry didn't turn up, that or we got there too late.
On another note, I gave all of my group notice that we were going to check it out, but none came. Lucas was fair enough as he hasn't found out if he's doing the ACME thing, Bec and Alex said they woud hang around till after our meeting and come along, but they didn't turn up.
It's only early days though, so hopefully things improve with everyone!
Oh, and I didn't get any time to do anything with the student e-mails yet and will do so this weekend.
I emailed the team on monday night and got them to do mockups for the style of our print ads. i also sent a text message to the whole team informing them there would be an email waiting for them in there school inbox.
I told them to post their art work on the digital curation blachboard discussion board by friday 20th. I sent them all a reminder email on wednesday night.
Only three of them did anything. Javier, Sam and Samantha. The work that was done can be seen in the sponsoship and advertising thread.
Pretty poor effort by the rest. they definitely knew that there was work required this week.
I'll try meet with jen on monday and talk to her about it.
I'll also bring the mockups on monday for our meeting so the group can all look at them and help decide which style we should go with. Javier's was the best though cause he put in the most effort.
Hope thats a suitable report.
WEB
Anthony started some conceptual layout development, and I started work
on the group/student framework, not much else to do at this stage
until a style is decided by the print team.
TECH
Pretty much I've been talking to Rod trying to organise another time to get to the VR lab. When we went on Monday there was nobody around and we couldn't get in or get anyone on the phone.
This week we'll be sending out emails to everyone about their tech requirements and getting another time to get into the VR lab.
Monday, August 23, 2010
Tech List and Other Notes;
We went down to the VR Centre this morning to speak with Garry and get an idea about what was available to us and what we could do. I've put together a rough list of what we can use as well as some notes for some of the equipment.
He also mentioned some other more general things about the exhibit so I've included them as well.
I'll email this to everyone but I'm posting it here as well so it's easy to reference.
__________________
__________________
Equipment Notes:
Large Projector Screen:
The screen runs at 1920x817px resolution so any games or videos will have to be modified to fit the screen correctly. The colour on the screen can display quite different to LCD screens so it will need to be tested beforehand.
Curved Projector Screen:
The curved screen runs with 3 CRT projectors at 3840x1024px resolution. Any games will have to have custom resolution set to display correctly, and UDK or Unreal shooter FPS games will have to have the FOV tweaked as well as possibly the HUD. Colour also looks quite different on this screen, especially in darker areas so testing will probably be needed.
3D Vision:
The curved screen is also capable of 3D display at 3072x768px resolution. Some games built in UDK or Unreal may be able to use Nvidia’s stereoscopic 3D on this screen without too much tweaking. If anyone is interested I can ask Garry for more information.
PCs:
There is a range of PCs available to us and very few have the same specs.
Right now there is roughly 4 mid-range and another 4
All of the VR Centre PCs are currently using Windows 7. Most of them are running 32bit with a couple running 64bit, but Garry is hoping to have more of them running 64bit by the time of the exhibit.
We can also take PCs from the games lab, which might make it easier for testing installations because we won’t need to get to the lab every time to test them. If we do want to use any though we need to organize this with CSIT through Fabio or Geoff in advance.
Sound:
The main area is set up with 5 channel audio, so we can probably use that for music. If we are setting up microphones for any talks we should be able to run them through the same speakers.
The VR room with the big screens has it’s own sound system big enough to shake the room. If we want to have it turned up loud Garry recommends paying extra attention to the low frequency sounds because bad audio will sound really awful on the subwoofer.
For the computer there are no speakers but we should have enough headphones for the individual computers on the LCD screens.
Projectors:
The projectors are available for us to use, but Garry says they don’t work so great when there are a lot of bright LCD screens on in the room. Also with them hanging at around ceiling height people may catch the light in their eyes and will probably walk in the way of the projector.
If we want to use them we’ll have to find a way to keep a wall in darkness as much as possible.
__________________
General Notes:
Access:
The interior glass doors to the lab will be locked open during the exhibition to help manage heat, with the exterior doors to the street left closed. Garry recommended having a welcome desk or something in the foyer area because people will spill out into that area.
In terms of exhibition space we have access to the main room and the VR room with the big screens.
Bar / Drinks:
The main room has a bar in the corner that we can use for serving drinks. There is also a storage closet behind the bar that is available to us. I don’t know if there is a fridge or not in there so we may have to end up stealing the bar fridge from the games lounge or getting a cooler.
Drinking will have to be kept inside because we’ve been asked that people not be allowed on the street outside with their drinks because it looks bad.
Also I really doubt this will be a problem because we’re not planning to, but selling drinks isn’t allowed on account of it being illegal.
Heat:
Garry said it can get uncomfortably warm in the exhibit space with so many people and machines pumping out heat. Maybe we can try and find some way to try and manage the heat a bit?
He also mentioned some other more general things about the exhibit so I've included them as well.
I'll email this to everyone but I'm posting it here as well so it's easy to reference.
__________________
Equipment List:
VR Centre:
• 8x HD LCD Panels, 1080p, 16:9 Aspect
• 4x Average PCs, Windows 7, Nvidia Graphics
• 4x High-End PCs, Windows 7, Nvidia Graphics
• 3x Projectors (Project onto the walls, no screens.)
• 1x Large Projector Screen,
1920x814 Resolution, 2.35:1 Aspect
• 1x Curved Projector Screen,
3840x1024 Resolution, 60Hz, 15:4 Aspect
3D: 3072x768 Resolution, 85Hz, 4:1 Aspect
Games Lab:
• 14x Headphones
• 27x High-End PCs, Windows XP, Nvidia Graphics
• 27x LCD Screens, 1600x1200 Resolution, 4:3 Aspect
(Currently running 1280x1024 Resolution)
__________________
Equipment Notes:
Large Projector Screen:
The screen runs at 1920x817px resolution so any games or videos will have to be modified to fit the screen correctly. The colour on the screen can display quite different to LCD screens so it will need to be tested beforehand.
Curved Projector Screen:
The curved screen runs with 3 CRT projectors at 3840x1024px resolution. Any games will have to have custom resolution set to display correctly, and UDK or Unreal shooter FPS games will have to have the FOV tweaked as well as possibly the HUD. Colour also looks quite different on this screen, especially in darker areas so testing will probably be needed.
3D Vision:
The curved screen is also capable of 3D display at 3072x768px resolution. Some games built in UDK or Unreal may be able to use Nvidia’s stereoscopic 3D on this screen without too much tweaking. If anyone is interested I can ask Garry for more information.
PCs:
There is a range of PCs available to us and very few have the same specs.
Right now there is roughly 4 mid-range and another 4
All of the VR Centre PCs are currently using Windows 7. Most of them are running 32bit with a couple running 64bit, but Garry is hoping to have more of them running 64bit by the time of the exhibit.
We can also take PCs from the games lab, which might make it easier for testing installations because we won’t need to get to the lab every time to test them. If we do want to use any though we need to organize this with CSIT through Fabio or Geoff in advance.
Sound:
The main area is set up with 5 channel audio, so we can probably use that for music. If we are setting up microphones for any talks we should be able to run them through the same speakers.
The VR room with the big screens has it’s own sound system big enough to shake the room. If we want to have it turned up loud Garry recommends paying extra attention to the low frequency sounds because bad audio will sound really awful on the subwoofer.
For the computer there are no speakers but we should have enough headphones for the individual computers on the LCD screens.
Projectors:
The projectors are available for us to use, but Garry says they don’t work so great when there are a lot of bright LCD screens on in the room. Also with them hanging at around ceiling height people may catch the light in their eyes and will probably walk in the way of the projector.
If we want to use them we’ll have to find a way to keep a wall in darkness as much as possible.
__________________
General Notes:
Access:
The interior glass doors to the lab will be locked open during the exhibition to help manage heat, with the exterior doors to the street left closed. Garry recommended having a welcome desk or something in the foyer area because people will spill out into that area.
In terms of exhibition space we have access to the main room and the VR room with the big screens.
Bar / Drinks:
The main room has a bar in the corner that we can use for serving drinks. There is also a storage closet behind the bar that is available to us. I don’t know if there is a fridge or not in there so we may have to end up stealing the bar fridge from the games lounge or getting a cooler.
Drinking will have to be kept inside because we’ve been asked that people not be allowed on the street outside with their drinks because it looks bad.
Also I really doubt this will be a problem because we’re not planning to, but selling drinks isn’t allowed on account of it being illegal.
Heat:
Garry said it can get uncomfortably warm in the exhibit space with so many people and machines pumping out heat. Maybe we can try and find some way to try and manage the heat a bit?
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